The main aim of OOP is to bind together the data and the functions that operate on them so that no other part of the code can access this data except that function.
Discover gists
| import SwiftUI | |
| struct ContentView: View { | |
| var body: some View { | |
| KeyboardAvoidingWithOffset() | |
| .keyboardHeightEnvironmentValue() | |
| } | |
| } | |
| struct KeyboardAvoidingWithOffset: View { |
| 0-hubs-2-iosdm.v.aaplimg.com | |
| 0-hubs-3-iosdm.v.aaplimg.com | |
| 0-hubs-iosdm.v.aaplimg.com | |
| 1-courier.push.apple.com | |
| 1-hubs-2-iosdm.v.aaplimg.com | |
| 1-hubs-3-iosdm.v.aaplimg.com | |
| 1-hubs-iosdm.v.aaplimg.com | |
| 10-courier.push.apple.com | |
| 11-courier.push.apple.com | |
| 12-courier.push.apple.com |
So you think React Native is better than Flutter because it uses native UI elements instead of rendering everything itself? Well, then let’s build the same thing for Flutter. I'll do it for macOS. Feel free to do it yourself for your platform instead.
Project Setup
Start like this.
flutter create --platforms=macos --empty flutter_native
| #!/usr/bin/env bash | |
| # lcc - Local Claude Code launcher | |
| # Points Claude Code at a local LLM served by llama.cpp on your GB10 device | |
| # | |
| # Usage: | |
| # lcc <modelname> — launch Claude Code with the specified model | |
| # lcc <modelname> [args] — pass additional arguments to claude | |
| # lcc — show help/launch with model if one is available | |
| # | |
| # Prerequisites: |
So, it has been an interesting journey, but time to remove git-lfs. Here follows a summary of the approach I used to safely remove git-lfs,
- commit & push everything
- create a branch, something like fix/remove-lfs
- remove hooks
git lfs uninstall - remove lfs stuff from .gitattributes (open file, delete content - don't delete the file!)
- list all lfs files,
git lfs ls-files - run
git rm --cachedfor each file- if your list is big, copy the contents into a file.txt
- make sure you remove the number and asterik on each line, you only want the paths to the files
| Visual Studio 2026 18.x | |
| Professional: NVTDK-QB8J9-M28GR-92BPC-BTHXK | |
| Enterprise: VYGRN-WPR22-HG4X3-692BF-QGT2V | |
| Product Year Version Product Keys | |
| Visual Studio 2022 2021 17.x | |
| Professional: TD244-P4NB7-YQ6XK-Y8MMM-YWV2J | |
| Enterprise: VHF9H-NXBBB-638P6-6JHCY-88JWH | |
| Visual Studio 2019 2019 16.x |
EmulationStation is a graphical and themeable emulator front-end created by Aloshi around 2012. Their original work has been the foundation for the UX of many of our favorite gaming focused projects over the last decade and this document aims to capture a small bit of that history. If you see any errors please let me know in the comments below and I will gladly update this document.
- Aloshi's first public commit: https://github.com/Aloshi/EmulationStation/commit/c0e9683f4537fd3e7fea69ec01ba88c1d3039408
- Retropie's first Readme change (approximate moment when their fork occured): https://github.com/RetroPie/EmulationStation/commit/3d215a1f2f83e0a45f9fa08000584e46ae9a5d60
- Recalbox's first Readme change (approximate moment when their fork occured): https://github.com/recalbox/recalbox-emulationstation/commit/b5c99454f6f3ea9f14b54d30d7700153f1205694
- FCAMOD fi

